翻訳と辞書
Words near each other
・ I Wanna Be Down
・ I Wanna Be Free
・ I Wanna Be Free (album)
・ I Wanna Be Free (Loretta Lynn song)
・ I Wanna Be Free (The Monkees song)
・ I Wanna Be Like Michael Jackson
・ I Wanna Be Loved
・ I Wanna Be Loved (Ricky Nelson song)
・ I Wanna Be Loved by You
・ I Wanna Be Loved by You (album)
・ I Wanna Be Rich
・ I Wanna Be Santa Claus
・ I Wanna Be Sedated
・ I Wanna Be Somebody
・ I Wanna Be Suspended
I Wanna Be the Guy
・ I Wanna Be the One
・ I Wanna Be the Only One
・ I Wanna Be Where You Are
・ I Wanna Be with You
・ I Wanna Be with You (album)
・ I Wanna Be with You (DJ Khaled song)
・ I Wanna Be with You (Mandy Moore song)
・ I Wanna Be with You (Raspberries song)
・ I Wanna Be with You (The Isley Brothers song)
・ I Wanna Be Your Boyfriend
・ I Wanna Be Your Dog
・ I Wanna Be Your Doll
・ I Wanna Be Your Lady
・ I Wanna Be Your Lover


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I Wanna Be the Guy : ウィキペディア英語版
I Wanna Be the Guy

''I Wanna Be the Guy: The Movie: The Game'' (''IWBTG'') is a 2D platform indie freeware video game created by Michael "Kayin" O'Reilly for Microsoft Windows using Multimedia Fusion 2. First released in October 2007, the game is not in active development despite being listed as a beta, though the source code for the game was released by Kayin in November 2011. ''IWBTG'' is mostly known for its unusually difficult platforming elements, unorthodox level design, and its utilization of sound effects, characters and music from many other games.
==Gameplay==

The player controls "The Kid". The controls are limited to left/right movement, jumping, double-jumping and shooting. ''IWBTG'' is made up of several stages split into many screens, which are mostly pastiches of Nintendo Entertainment System games, such as ''Tetris'', ''Ghosts'n Goblins'', ''The Legend of Zelda'', ''Castlevania'', ''Kirby'', ''Mega Man'', and ''Metroid''. At the end of each stage, a boss must be defeated to progress. The first seven bosses (Mike Tyson; Mecha Birdo; Dracula; Kraidgief (a parody of palette-hacked character glitches); Mother Brain; Bowser, Wart, and Dr. Wily in the Koopa Klown Kar; and a mix between the Mecha Dragon from ''Mega Man 2'' and the Yellow Devil from ''Mega Man'' and ''Mega Man 3'') are adapted from classic games, mostly platformers, but their behavior and appearance have been modified and enhanced for ''IWBTG''. The final boss, The Kid's father, is unique to ''IWBTG''. The game parodies many 8-bit and 16-bit era video games, such as the frequent use of references and sound effects from the Super Nintendo game ''Mario Paint''.
''IWBTG'' is most famous for its difficulty. Most of the landscape is engineered specifically to kill the player character. Alongside a traditional range of recognizable dangers, such as spikes and pits, there are many less obvious threats as well, most of which are all but impossible to avoid without either previous knowledge or trial and error (such as Tetris pieces and "Delicious Fruit", which can fall downwards, upwards, or sideways).〔 The Kid always dies with a single hit, at which point he explodes into a mass of blood. Although each death results in a "Game Over", the player is allowed an infinite number of attempts. From the starting screen, there are four different ways to progress; all of them ultimately lead to the same warp screen which returns to the first screen. Thus, to complete the game, the first six bosses along each path must be defeated before the warp screen will allow the player to access the final area.
The game has four difficulty settings: "Medium", "Hard", "Very Hard", and "Impossible", with "Hard" considered to be the "normal difficulty". The only difference between the difficulty settings is the number of save points available throughout the game, from 62, 41, 22 to none at all. Also, while playing on Medium mode, The Kid's hair has a pink bow in it, and any save points exclusive to Medium difficulty are labeled "WUSS" instead of "SAVE".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「I Wanna Be the Guy」の詳細全文を読む



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